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 Vunvava ideas

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Peanutchan
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PostSubject: Vunvava ideas   Mon Oct 05, 2009 7:10 am

Just my thoughts on what some areas should be like. All are open to altering interpretations or even complete changes.
Opinions?

Vunvava = Town in Darpan with the Giant Termite mounds. Dry, windy but close to a lush grassland and lake.
Think the termite giant mounds with a Steampunk like factory attached to and coming out of the mounds with adobe huts, houses, and burrows around it and the factory. Then farther out to where the town and grassland starts I was thinking like a little village in old Dutch or Russian or Oriental style. Windmills, carved wood, and the colors.


Remember when we discussed Currency. How all money would be made with the same 'new' metal? This would be where the metal is found.


So who thinks they could or would like to take on designing and/or creating images of Vunvava?


Last edited by Peanutchan on Mon Oct 05, 2009 8:07 am; edited 3 times in total
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 7:18 am

Termite mounds with factory? That's cool. I may have an idea what they can produce there only if it won't be a rough altering:3
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 7:23 am

Yes? What is your idea?
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 7:29 am

Well what about gems? Diamonds and others shiny things that are digged out in the mounds, sorted and cleaned at the factory and then sold to the various markets, jewelers and etc? I read that in wildlife diamonds were found in a termit's mounds during their building.
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 7:32 am

*shrug* I'm sure that they dig up all kinds of things there. X3 Along with the the Hole, Numb Abyss, Suffer, Undertown, and Gulge Crater.
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 7:41 am

Well it was first thing that came to my head. ^^ And yep, the idea with metal is great. Mmm, steampunk CX
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 7:47 am

Somehow I always thought Vunvava would be more Oriental but a dry place.
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 7:49 am

Well this was just my idea. Everything is open to changes and interpretations. :3 If peeps think the village would be nicer Oriental rather than dutch I'm all for it!
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 8:00 am

Three Words: Mongolian Death Worms.

Also; as for the factory? It'd probably produce all anner of ites like most of Refineries would. But, the mainstay would be currency or bars of nue-metal. :3
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PostSubject: Re: Vunvava ideas   Mon Oct 05, 2009 8:09 am

Indeeds!
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